Airport BillionAir is a casual tycoon game where players are responsible to manage airports, collecting unique aircraft, and competing in limited-time events to improve crazy airports, like a Pirate or a Stone Age airport.
I was part of this project from the ground up and I had the privilege to be responsible for creating the whole UI and animations in this game.
Credit to all characters, maps, aircraft, backgrounds, and the majority of the icons goes to Cody Schroder and Eva Toker.
Pre-production files, flow diagrams, wireframes, and past iterations couldn't be shown in this project.
First Steps
I worked on two fronts of the project in parallel: studying the appropriate visual style for the target audience and understanding the scope of the project and how to achieve a proper production flow that covers its milestones.
The project organically shifted multiple times during its development and the UX and UI followed that, so it was crucial to have a well-defined but modifiable UI structure to support user flow changes and new features.
Below you can check a couple of screenshots that represent the main flow of the game. You can check all screens, with multiple states and pop-ups, by playing the game. Available in App Store and Google Play Store.
Control Room - Main Screen
Airport Map
Staff Lounge
Aircraft
Shop
Events
Animations
The animated sequences, UI elements, and effects aimed to represent in motion the visual style of the game, utilizing snappy and bouncy elements.
The motives behind each animated element are crucial: full-length sequences need to be exciting and rewarding. Single animated elements are there to call players' attention when needed. Buttons and other tappable elements need to give the appropriate feedback.
I was responsible for creating the animated prototypes for all animations in the game, as well as implementing in Unity the most detail-oriented animations.
Below you can check a few animated sequences.
Reward Sequence
RANK UP SEQUENCE
The above project was done as part of the team at Rogue Harbour Game Studio. Credit to all characters, maps, aircraft, backgrounds, and the majority of the icons goes to Cody Schroder and Eva Toker.
The creative development for the UI happened alongside the developers and all work is property of Rogue Harbour Game Studio.